Welcome to Manor Of Horrors!

The protagonist finds themselves in a dream, surrounded by spirits. In order to wake up, they must defeat the ghosts.  Besides the protagonist, there are standard ghosts and more demonic ghosts that function as bosses.

The rules are simple. Use WASD to move around. Press Space to shoot at your opponents. 

The Goal is to defeat all of the ghosts. When you defeat the ghosts, you receive trophies as a prize. Ghosts will be chasing you and shooting at you. Every time you get hit by a ghost projectile, you lose a life. You have to survive 5 waves to get to the boss battle. Good Luck!

A spooky game that’s sure to give you goosebumps…

 

Made by The Spookies.

Our game was inspired by the Ghostbusters.

Comments

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I love the music and the designs of the ghosts. The game was a bit hard but it's great to have a challenge :D

i love the design and details of the game, maybe next time add a restart button

Wow... That took me at least 15 tries to beat! I like the challenge! The art, music and gameplay really come together on this one. I also like the UI animating, the background movement, and how the music changes on the boss wave. I'm really excited to see the final product!

1. Overall good job, I like the pixel art and the music. Easy controls too.
2. Why don't you get damaged when you hit the ghost? Why does the ground stop your momentum when you're jumping from under?

Awesome game!!!

I liked the music and the visuals, and that you had an intro screen. A question I had was if the character is supposed to be walking backwards?  It seems like the A and D keys are switched.

were changing that rn

I like the art the the challenging gameplay

I really like the art, music and gameplay of Manor of Horror. The fact that you added instructions on how to play the game also makes it easier for players to understand the concept of the game. I think you might have made a mistake in the player facing left and right are switched but overall, I love this!

I love this, the night theme is beautiful and really matches the game theme. I found myself playing this over and over again eager to explore the rest of the map. I think you could change the player's facing to match with the keys.